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Post by miles on Dec 14, 2015 15:12:57 GMT -8
this is mostly useless information but hey
.WAD headers - Models:
0x02 0x46 0x4F 0x4D - .FOM - model header. the data that follows are the vertexes. you can alter these and change the models in-game if done correctly
DUMY - Dummied out data. Presumably cut content that was just dummied out.
.MAP headers - Level Data:
FROG.y..2.00Maybe this time it'll all work fine. - header of all MAP files.
0x47 0x45 0x4E 0x45 - GENE - Unknown data.
0x50 0x41 0x54 0x48 - PATH - Pathfinding data for enemies and moving things
0x5A 0x4F 0x4E 0x45 - ZONE - Unknown data.
0x45 0x4D 0x54 0x50 - EMTP - Emitter data? (Enemy spawning?)
0x47 0x52 0x41 0x50 - GRAP - Graphics data begin? (A majority of everything after this point has to do with graphics)
0x4C 0x49 0x54 0x45 - LITE - Lighting data / Lighting color
0x47 0x52 0x4F 0x55 - GROU - Group?
0x50 0x4F 0x4C 0x59 - POLY - Face indices/UVs of level?
0x56 0x52 0x54 0x58 - VRTX - Vertex data for level (Similar to data found after FOM in WAD files)
0x47 0x52 0x49 0x44 - GRID - Movement regions in level
0x41 0x4E 0x49 0x4D - ANIM - Animation data?
.VLO headers - Textures:
0x32 0x47 0x52 0x50 - 2GRP - header of all VLO files.
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Post by Admin (Kneesnap) on Dec 16, 2015 2:26:32 GMT -8
Makes sense most of this stuff. Thanks for sharing! GENE reminds me of the word Generation, as well as General/Generic. ZONE could define things like kill zones maybe, unless those are defined in GRID, in that case zones that change your camera can still be a thing. Posted by Froli.
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