All Frogger 3D File Format information I know Dec 14, 2015 15:12:57 GMT -8 Quote Select PostDeselect PostLink to PostMemberGive GiftBack to Top Post by miles on Dec 14, 2015 15:12:57 GMT -8 this is mostly useless information but hey.WAD headers - Models:0x02 0x46 0x4F 0x4D - .FOM - model header. the data that follows are the vertexes. you can alter these and change the models in-game if done correctlyDUMY - Dummied out data. Presumably cut content that was just dummied out..MAP headers - Level Data:FROG.y..2.00Maybe this time it'll all work fine. - header of all MAP files.0x47 0x45 0x4E 0x45 - GENE - Unknown data.0x50 0x41 0x54 0x48 - PATH - Pathfinding data for enemies and moving things0x5A 0x4F 0x4E 0x45 - ZONE - Unknown data.0x45 0x4D 0x54 0x50 - EMTP - Emitter data? (Enemy spawning?)0x47 0x52 0x41 0x50 - GRAP - Graphics data begin? (A majority of everything after this point has to do with graphics)0x4C 0x49 0x54 0x45 - LITE - Lighting data / Lighting color0x47 0x52 0x4F 0x55 - GROU - Group?0x50 0x4F 0x4C 0x59 - POLY - Face indices/UVs of level?0x56 0x52 0x54 0x58 - VRTX - Vertex data for level (Similar to data found after FOM in WAD files)0x47 0x52 0x49 0x44 - GRID - Movement regions in level0x41 0x4E 0x49 0x4D - ANIM - Animation data?.VLO headers - Textures:0x32 0x47 0x52 0x50 - 2GRP - header of all VLO files.