Post by smeckogeck on Jan 20, 2020 17:55:56 GMT -8
So I've been experimenting with FrogLord, mostly with the positioning of the frogs and the collision of certain spots. What does seem to work is rotation and editing the X and Z of the entities. I also have no problem editing the collision of certain spots.
However, when I edit the Y of an entity, it disappears in-game.
I just want to have instances where you get the frogs somewhere else without them suddenly disappearing.
This is a known bug, however usually this happens when you move an entity on the X or Z axis, not the Y axis. We're still working on a fix. The issue has to do with how we're converting floating point to fixed point numbers with the entity coordinates. There's something going wrong with the engine's math that we don't quite understand yet. If all goes well it'll be fixed within a few releases.