Once again, don't forget to join our discord server! It's where most of our discussion is happening before it gets put on the forums (If we remember to put it on the forums).
How to Use: 1. You must have Java installed to use FrogLord to use FrogLord. 2. Download FrogLord here. 3. Open FrogLord by double-clicking it, or using command prompt and running java -jar FrogLord.jar in the directory you have FrogLord stored.
FrogLord will throw an error if you save the MWD or EXE in an administrator-only folder, such as C:\Program Files\Hasbro Interactive\Frogger\. Copy the MWD and EXE to your desktop or something if you want to save it.
FrogLord has issues saving on certain versions of Java, including 1.8.0_161 or 1.8.0_201. For now, use 1.8.0_181 until the issue is addressed.
On some laptops, JavaFX runs out of texture resources when viewing maps with lots of textures, like the sewer levels. It is unknown how to work around this, besides using a more powerful computer.
Last Edit: Mar 26, 2019 12:53:26 GMT -8 by Kneesnap
New Features: - Import images in bulk. - Texture importing is less restrictive. - Texture Padding Editor (Change what parts of a texture display in-game) - VRAM Editor (Move around texture VRAM layout, so textures do not overlap) - Exe config selection added, allowing eventual support for all versions of Frogger. (Currently, v3.0e, v3.0e [Music Patch], and PSX US Demo are mostly supported.) - Completed v3.0e's remap table. - Added a new remap finder which makes finding remaps easier. - MWD files can safely be saved over the file they were read from. - Added rudimentary vertex color shading. May be improved in the future. - When asking the user to select a VLO, move some to the top of the list that FrogLord thinks they might want.
New Features: - Various UI improvements (Thanks Andy Eder) - Prevent importing stereo sounds, Frogger does not support them. - Added support for SLES-0704, Frogger v1.0, EU PSX Demo, US PSX Demo, SLPS01399, - Added a better remap finder. - Map viewer has an icon for entities. (Known Bug: Some entities are placed in the wrong place.) - Add a polygon selector. - Basic vertex manipulation. (Select a polygon and use your arrow keys.) - Started work on a 2D interface for the map editor. It doesn't work properly yet.
New Features: - MOF (3D Object) files are now mostly supported. They can be exported to .obj with Ctrl + E. Animated objects still have some more work to be done. - A new base for the map editor interface. (Thanks Andy Eder!) - Fixed an issue causing FrogLord to crash upon loading a Playstation MWD.
New Features: - ISLAND.MAP and QB.MAP (Development levels) can be viewed by FrogLord, and be imported in-game. (Takes a little bit of know-how though.) - Added editor support for nearly all map data. (These will be made more user-friendly in the future) - Theme data and level info are read from the executable, which will be more convenient for the user and remaps will be accurate (and not annoying to configure). This may lead to being able to add new levels to the level stack eventually. - Added support for the Windows 95 Prototype.
Fixes / Improvements: - Generate around 500 megabytes less garbage data when saving / loading. - Fixed point math is used for certain things. This caused inaccuracies in some aspects such as map viewing. - Path entity indices are saved now, which means the beaver in retro levels works. - A bug causing an entire map to use a black texture due to PhongMaterial running out of memory has been fixed. - MOF Files with more than one MOFPart are exported properly!
Once again, thanks to Mr. Eder for his help!
As a side note, I've been able to compile Frogger's source code! It was missing several files so that made it rather challenging, but I've been able to run it! This is great news because it will mean I can get screenshots of developer tools, and also because this will allow me to tinker with Frogger and understand it better.
Last Edit: Nov 15, 2019 18:10:47 GMT -8 by Kneesnap
New Features: - XAR MOFs (Such as CAV_SPIDER, GEN_FROG, etc) render properly. - XAR MOF Animation is now supported! This means all animation types can be viewed. - MOF Texture animations are now supported. - Animations can show their animation name when viewed, if a name is supplied. - A much improved camera for the map viewer! Move around with WASD, and change your view with the mouse. - Allow copying images from other VLO files. (Useful if you are importing a MOF file cross-zone.) - If you open an executable saved with FrogLord, it will remember which version the executable is, and automatically determine which version config to use.
Changes: - The grid editor will highlight the tile you have selected. - Better MOF file names shown in the WAD editor. - Less cluttered path editor. - Fixed some inaccuracies in version configs. - Made MOF Files massively easier to work with in the code. - VH file parsing is more accurate, and no longer errors on a sound in the prototype MWD.
Once again, Andy Eder is to thank for much of the stuff in this update.
New Features: - Improved MOF animation viewer. - Support exporting mofs (and their animations) to the .mm3d (Misfit Model 3D / Maverick Model 3D) format. - Added a rough editor for .DAT files. - Added a rough editor for .PAL files. - Added a path viewer. - FormLib is read and saved to the exe. - Show entity 3D models in the map viewer, instead of entity icons. - Improved VRAM Editor. - Replaced hidden key-binds with a MenuBar. - Added a Level Info editor, which allows editing level information in the executable. - Added a FormLib editor, which allows editing formlib information in the executable. - Add tools to the map editor, such as a face remover. - Bulk VLO exporting.
Fixes: - Fixed PSX VLO saving - Fixed some MOFs like SWP_SQUIRT not being displayed in the viewer. - Fixed the Arc Path segment's math. This means entities show up in the proper position.
Known Issues: - Animations exported to mm3d are upside-down.
Last Edit: May 12, 2019 13:55:55 GMT -8 by Kneesnap: Whoops! The wrong version was linked for a while